The arguments made sense with dev tech 10 years ago, because you COULDN'T make DS easy and at that quality of gameplay then. How many people bought it, hated it, and didn't say anything because of the toxic levels of "git gud" that slam into anyone that says shit about it. So let me ask a question about that series and type: what stops anyone from playing it "how it's supposed to be played" when there are options.and another - how many people literally will not play it because they aren't "good enough". Your example of dark souls is the most commonly used "git gud" example of keeping it "nintendo hard" to stay true to the vision of the devs. Modernizations throughout dev tech and workflow make it so that you CAN do both and lose very little time in order to open up your games to people that will never give it a second look unless you do. That's the point though, that's no longer the truth. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.
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