At the end of both stages, the car who took the lead wins if their score is positive, otherwise, their opponent wins if they turned it negative. Duel events on these circuits operate differently to events involving major rival racers in Need for Speed games, as these are conducted across two stages on a canyon circuit – in each stage, one driver acts as the chaser and pursues the other at close proximity, with the first stage seeing the player as the chaser and scoring points the closer they can tail their opponent, while in the second stage their opponent becomes the chaser and the player must keep as much distance as possible to avoid losing too many points before the stage is completed. These events consist of sprints, drifting and duel events, in which the latter two feature a majority of destructible guardrails that the player must avoid crashing through or risk losing these respective events as a result. A new element exclusive to Carbon is Canyon events – special racing events styled after Japanese Tōge racing, in which players compete in competitive racing on canyon roads outside the game's main setting. The game operates on the same gameplay mechanics used in previous entries in the series, including its predecessor Most Wanted, though Carbon introduced new elements. The game itself features four game modes – Career, Quick Race, Challenge Series, and Multiplayer – with the latter featuring online gameplay available in all console and PC versions of the game, except the Wii's edition. Racing Events focus on competitive races with other drivers on circuits or point-to-point routes, checkpoint races, and races involving sprints or drifting (the latter being absent in its predecessor), with players able to use Nitrous Oxide and Speedbreaker whenever needed – either to help win races or get out of tight spots – both of which recharge over time. In the game, players take part in illegal street races that focus on different styles of races, utilizing a variety of licensed real-world cars (available at the time of the game's development and release) that can be upgraded and customized with new parts, while contending with the involvement of the police in their efforts to impede the player. Gameplay Overview Ī heavily modified Audi Le Mans quattro compared to a stock Lamborghini Murciélago LP-640, showing the "Autosculpt" feature of the game. The game was later succeeded by Need for Speed: ProStreet in 2007.Īs of 2021, download versions of the game are no longer available for purchase in any online stores, and online play was shutdown on September 1. A special Collector's Edition version of the title was developed for PlayStation 2, Windows and Xbox 360, and included additional content including new cars, new customization items, and new events for two of its game modes. Upon the release of Carbon, the game received positive reviews from critics, though it faced some criticism over elements of its gameplay mechanics, including a lack of emphasis on police chases compared to its predecessor. While the portable games featured similar gameplay to the console version, they included new/modified gameplay elements, a different setting and storyline, and a different selection of AI teammates. While the gameplay is similar to its predecessor, Carbon introduced a number of new features, including crews and racing wingmen, Touge-styled racing events, and greater customization options.Īlongside console, home computer, and arcade versions, the game also received portable editions for the PlayStation Portable, Game Boy Advance, Nintendo DS, and Zeebo, titled Need for Speed: Carbon – Own the City. The game sees players conducting illegal street races within the fictional city of Palmont City, with the game's main story taking place after the events of Need for Speed: Most Wanted and focusing on the player's character taking control of the city from various street-racing gangs. Developed by EA Black Box, Rovio Mobile and published by Electronic Arts, it was released on October 31, 2006, for the PlayStation 2, PlayStation 3, Xbox, Xbox 360, GameCube, Windows, and Mac OS X, and on Novemas a launch title for the Wii and in 2008 for arcade cabinets. Need for Speed: Carbon is a 2006 racing video game and the tenth installment in the Need for Speed series.
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