![]() It contains few ideas that I haven’t seen in other games, yet it feels fresh all the same due to how much care has been put into every character, every battle, every frame of animation, and every square inch of its massively minuscule subterranean civilisation. ![]() The main purpose of this mod is to allow people to host games and let others join them in their adventures. Hollow Knight is not one of those games, and in fact consistently avoids chasing innovation for its own sake. As the name might suggest, Hollow Knight Multiplayer (HKMP) is a multiplayer mod for the popular 2D action-adventure game Hollow Knight. Every year it seems like dozens of games push things forward both technologically and creatively. The world of video games has a pronounced bias toward the new. Team Cherry is working on more free DLC for later this year, which will add even more new bosses, enemies, areas, characters, and even a new game mode. I’ve since polished off almost everything in the main game aside from a couple of collectable charms and a handful of optional rematches against juiced-up versions of the main game’s bosses. Several of the bosses I defeated on Switch weren’t in the game at launch, and only in one case - a beehive area where the trek from the save-spot to the boss room was overly long and treacherous - was the addition at all inelegant. Team Cherry has kept working on Hollow Knight since it launched last February, putting out patches and free DLC that add new dialogue, characters, enemy behaviour, bosses, abilities, and story missions, all of which greatly expand the world of Hallownest. To recap, we reviewed the original in 2018, a little while after its initial release, and found it to be very good:
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